Chapter 1 & 2 Project
In this project you will design and create an animation of your choice, using concepts you've learned from Chapters 1 & 2. This will be an animation of a complete "story" with a plot, not just random actions performed serially.
First thing: create a storyboard. In the software or movie/game industry, this is the equivalent of the design stage. This should be done and turned in first. You will find a form to fill out in the link below. Print the storyboard and get your teacher's initials on your storyboard before programming.
Minimum requirements:
- World contains at least 10 objects.
- Animation is of a sufficient length. That is, don't just do the following things one after another and call it a day. Minimum length of the animation is 30 seconds.
- These objects must interact with each other in at least the following ways:
- An object faces another.
- An object moves toward another.
- One object acts as a vehicle for another object, and the two move together.
- One object says something.
- Program must use "Do Together" and "Do In Order" control statements, including some nesting of these control statements.
- To be handed in with your project either on paper or electronically, write a brief statement describing:
- A description of the world and where you got the idea.
- Which object(s) acts as vehicles for which object(s).
- Any inconsistencies with your world and what you would have liked to do (e.g. you substituted a car available in Alice for a DeLorean in your recreation of the Clock Tower scene from Back to the Future).
- Any other details you would like to point out.
- Print and Save this electronically in the handin folder as "Ch2-ProjectDescription".
- Description template
For this project, meeting the minimum project requirements will achieve a C or higher. An A-level project will go beyond the minimum requirements. To go beyond, you can create a more complex and highly detailed scene, make motion smooth and natural, use methods on subparts of objects, and so on.