#include "colors.inc" camera{ location <0, 4, -13> look_at 0 } light_source{ <0,1000,500> color rgb <1,1,1> } light_source{ <0, 3, -13> color rgb <1,1,1>} plane{<0,1,0>,1 hollow // texture{ pigment {color rgb<0.1,0.3,0.75>*0.7} #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end } // end texture 1 texture{ pigment{ bozo turbulence 0.75 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95> ] [0.05 color rgb <1, 1, 1>*1.25 ] [0.15 color rgb <0.85, 0.85, 0.85> ] [0.55 color rgbt <1, 1, 1, 1>*1 ] [1.0 color rgbt <1, 1, 1, 1>*1 ] } // end color_map translate< 3, 0,-1> scale <0.3, 0.4, 0.2>*3 } // end pigment #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end } // end texture 2 scale 10000 } plane{<0,1,0>, 0 texture{pigment{rgb <.2,.2,.2>} finish {ambient 0.15 diffuse 0.55 brilliance 6.0 phong 0.8 phong_size 120 reflection 0.6} }// end of texture }// end of plane height_field { png "myPic.png" smooth water_level 0 pigment {//bozo scale .1 turbulence .02 agate scale .5 color_map { [0.00 color Gray95] [0.25 color DarkGreen] [0.50 color Gray45] [0.75 color DarkGreen] } } translate <-.5, -.5, -.5> scale <17, 1.75, 17> }